What if Renaissance Europe were not just about men serenading girls at night and women in fluffy court dresses? What if the Sidhe really did exist and the Holy Graal sat in the Queen of England's throne room? What if the Brother's Grimm stories were not just tales, but a journal of encounters? What if the Brother's Grimm stories were not just tales, but a journal of actual encounters and the Viking Runes were words of power? What if the Black Plague wasn't just some disease?
And worse, what if you were charged with knowing a truth so profound it would bring the Catholic Church to its knees, but the last ones who spoke of it were executed for heresy? In the world of Theah, such things are all possible. Sorcerers wield fire, shape shift into animals and rip bloody (literally) portals into thin air to step through to another part of the world. Swordsmen fight duels, win wars and even go on epic treasure hunts to discover artifacts of an ancient race from long before. Mystery, excitement, action, adventure and romance all are possible in the world we call Theah.
Swords. Sorcery. Secrets.
Retell history like you have never heard it before!
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Forecast for Theah: Season 1, Year of Grace: 1668
Note: Weather conditions are generally speaking for the current season. This weather pattern does not have to pertain to every thread made for the season if you do not want it to be that way.
Avalon Three kingdoms make up what most other Thean's call "Avalon": Avalon, Innismore and the Highland Marches. Overall, Avalon is a beautifully pastoral countryside full of rolling hills, glens, moors and marshes. Not particularly mountanous, each island is fairly identical in its geographical topography. The waters are plentiful and filled with fish, as this is how most of Avalon makes it living as most of the population lives in fishing villages that dot the coastline. The islands all have their fair share of rainfall, and the intense rain coupled with good weather make for bountiful crops on the farmlands that cover the country's hillside. Mornings and evenings in Avalon are covered in a thick fog, a fog that doesn't seem to disperse all through the evening nor can the chill ocean winds blow it away.
Castille Rich, blonde fields lead gradually up to the mountains that separate Castille from Vodacce. Castille is a fertile land baked by a warm sun which gives life to much of the countryside. The tapestry of Castille is muted natural colours. Brilliant gold fields are met by their deep green of vineyards and the sparkling blue of the coastline.
A proud and reserved people, the Castillians are deeply passionate about their heritage and the lands they come from. This is by no means lessened by the latest invasion by the Montaigne, which has reduced a great deal of Castille to churned battle ground and held territory.
Eisen A rich landscape, imprinted with the heritage of the Eisen has begun to fade in recent years. The land has begun to grow weary and damaged, battles fought by invaders and rebelling members of the State have scarred Eisen's once beautiful land scape, however like an aging woman, the beauty of her youth is not entirely gone yet.
Dense, mixed forests and mediaval castles lie along the river Valleys and in the Hills of Eisen, such as the Black forest or Schwartzen Walden, a region that was once the inspiration for many an Eisen poet or author.
Eisen's forest's are dark places, where creature's hold power and man is not welcome. Traveller's would do well to be wary and keep watch at night when travelling in Eisen, for when watching the night, who can know what looks back.
Montaigne Montaigne is a land of incredible excess. A land where the social divide could not be made more clear. The social elite dine upon the finest foods, live in the grandest castles, their entire lives are luxury.
However, this is not true of all in Montaigne, whilst the rich live in polished marble and finest silks, the poor are the true support for lives spent in decadence. In Montaigne's rich, fertile fields, the poor slave away to please land baron's and keep a meagre meal in their families bellies.
Montaigne is a place of the people, or more certainly, the people's work. The many work to feed and support the few, who live above them by gift of heritage alone.
Ussura Governed by the elements, many would call the desolate land of Ussura backwards. Without the common structure such as roads, it would be easy to see why. Governed by the intense elements, Ussura is a hardy place, it's people stead fast and ask of nothing for free. With lives built upon the rewards of hard work, the Ussuran's are rewarded by Grandmother Winter (also known as Matushka), the spirit of the land and Diety to much of Ussura.
Little would survive without Grandmother Winter, something that those who displease her often find out.
Vendel/Vesten Land carved by the movement of glaciers, Vendel/Vestenmannavnjar is home to more wildly varied landscapes than countries ten times its size. Massive floodplains and thundering waterfalls and bracken covered hills all make up this countries wild countryside.
A land of traders, Vendel has grown to power thanks to it's rich mineral deposits hidden within it's hills, long, glacier-rimmed valley's are often riddled with miner's hut's and thick scar's cover the landscape from constant pursuit of more rare metals from Vendel's mother earth.
Many a tourist has come to see Vendel's picturesque country and many more have been had by fast tongued merchants, an air of caution is recommended when dealing with any salesman from Vendel, you might get exactly what you wanted, but the price can always be negotiated.
Vodacce Vodacce is a land split into two halves, on one side lies the mainland, little more than a peninsula of collected marshland's, which is used for farming and sustaining those in the cities of Vodacce separated by the high sea. Sitting upon rocky outcrops in the middle of man made water systems, the Islands of Vodacce are cities created by men who dared defy the sea, implanting their splendid palaces and churches on little more than a collection of rocks.
Vodacce represents an urban landscape so rich in its lavishness that it can be overwhelming. It seems as if with each step, you will encounter some aspect of the city worthy of admiring. The islands are connected by a series of canals, controlled by dams which allow easy transport for those who know their way around the labyrinthine water ways.
A land built of clearly defined social lines, physically imposed by Vodacce's tiered system of living. Down by the canals live the workers, the fishermen and the other less prominent labourer's. Above them lies the merchant cartels, houses built upon the labour's of those beneath them. Upon the final layer lies the noble caste, in magnificent manor houses, the cream of society live on bridges and stilts so that they will never have to touch the earth their city rests upon. Towering above them all are the Princes themselves, each within his own imposing stone pillar, more fortress than tower, all the better for observing those beneath them. Each man knows his place in the world of Vodacce, be it Fisherman or Senator, immense respect is placed upon the hierarchy which so obviously governs them.
The High Seas Vast and blue-ish gray, the oceans of Theah are just like any other large body of water. The seas are choppy once away from land and sticking closer to the coastline is probably for the best if in a small craft. Larger ones can voyage out and trade with other countries, but be warned - the waters tend to be infested with pirates and privateers. Subforums: La Bucca Forum Led by: Emmit